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Below is a list of games that I have written or contributed to:

2006 College Hoops 2K7, Microsoft Xbox 360 and Sony PS3, Published by 2K Sports/Take Two

Worked on Player Create technology.

2006 NBA 2K7, Microsoft Xbox 360 and Sony PS3, Published by 2K Sports/Take Two

Worked on Player Create technology and menus. PS3 save game.

2005 College Hoops 2K6, Microsoft Xbox 360, Published by 2K Sports/Take Two

Worked on Cutscene engine.

2005 NBA 2K6, Microsoft Xbox 360, Published by 2K Sports/Take Two

Implemented Cutscenes and menus.

2004 ESPN NFL 2K5, Sony PS2, Microsoft XBOX, Published by Take Two/Sega

Worked on Front-End and Franchise mode.

2003 ESPN NFL Football (2K4), Sony PS2, Microsoft XBOX, Published by Sega of America

Worked on Franchise mode and wrote some crib mini games (air hockey and paper football.)

2002 NFL2K3, Sony PS2, Microsoft XBOX, Nintendo GameCube, Published by Sega of America

Worked on new Franchise mode elements and some other front-end elements.

2001 NBA2K2, Sony PS2, Microsoft XBOX, Nintendo GameCube, published by Sega of America

Worked on numerous parts of the game.

2001 NFL2K2, Sony PS2 & Microsoft XBOX, published by Sega of America

Worked on player rendering.

2001 NFL2K2, Sega Dreamcast, published by Sega of America

I was lead programmer for this sku. Did lot's of tasks and made sure it was bug free.

2001 Floigan Bros., Sega Dreamcast, published by Sega of America

I was lead programmer. Wrote a custom programming language w/ an optimizing compiler (aka Foose.) I was responsible for display code, animation system, collision detection, navigation, memory management, object management, CD loading, music system. I also helped writing some actor code and did various other small chores.

2000 NBA2K1, Sega Dreamcast, published by Sega of America

I worked on the modem driver and some of the in-game graphics and helped on various systems near the end of the project.

2000 NFL2K1, Sega Dreamcast, published by Sega of America

I worked on the modem driver for the online portion.

1999 NBA2K, Sega Dreamcast, published by Sega of America

Did some tools

1999 NFL2K, Sega Dreamcast, published by Sega of America

Did some tools

1998 ONE, Sony Playstation, published by ASC Games (Capcom in Japan, BMG in Europe)

I was this lead programmer on this project and there were 3 other very talented programmers also working on it. I worked on almost every part of the game. I did a lot of the engine work and the collision system, and worked on a couple of enemies and bosses.

1997 NHL 97, Sony Playstation & Sega Saturn, published by Electronic Arts

I was in charge of the menu system, among other things. I was sort of a co-lead.

1995 Madden 96, Sony Playstation, unreleased by Electronic Arts

I came on to this project near the end. I worked on many things including video compression, font system, library, and menus. RIP.

1995 Viewpoint, Sony Playstation, published by Electronic Arts

Helped a little bit. Did the credits screen and library code.

1994 Weaponlord, Sega Genesis, published by Namco

I came on to this project near the end. My contribution was on the front-end menus.

1994 Toughman Contest, Sega Genesis & Sega 32X, published by Electronic Arts

My second game! I was the only programmer on the Genesis version.

1993 Clayfighter, Super Nintendo, Interplay

A few contributions here and there.

1993 Claymates, Super Nintendo, Interplay

A few contributions here and there.

1993 Madden NFL '94, Super Nintendo, published by Electronic Arts

A few contributions here and there.

1993 EA Sports MLPBA Baseball, Super Nintendo, published by Electronic Arts

This was my very first game. I was the only programmer on it.

Copyright 2002-2005 Tim Meekins

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Last Modified: February 25, 2007 01:34 AM